Welcome to the Discourse! And, not to sound too snarky here, but congrats on having done some research and tried out things, and especially for taking the time to understand the nature of “simulation creep.” Clearly you’ve seen how many people don’t, and when it comes to offering assistance, there’s only so much we can do without very specific information about what’s going on. 1547157942111 : Framadrop - Share files confidentiallyĬlean map, 1 player, few hearthling, good FPS but still stuttering.Messy map, 1 player, more than 20 hearthling, bad FPS (CPU issue ?) 1547053513025 : Framadrop - Share files confidentially.1547264586319 : Framadrop - Share files confidentiallyĬlean map, 2 players, 20 hearthling tops each, good FPS (~30-40), not too much stuttering, LAN issue.Messy map, 2 players, more than 20 hearthling each, bad FPS and LAN performance 1546896757352 : Framadrop - Share files confidentially.If you have any kind of solution… bonus question : is there a way to force the game using local multiplayer (we are on the same network) instead of using internet ? Maybe the bandwidth will be better… and big bonus : is stone road are faster than wood road !!! It’s seems not… ? on every map : the host use 80% for network_send and it’s really laggy.on dirty maps (stuff on ground everywhere, around 60 heatling on the map) : there is a huge CPU problem, very bad FPS performance (around 10-15 FPS).And the clan was switched by the way I change some data in server_metadata.json for switching clan but it produces an endless load game… I didn’t try a real game hosted on PC 2, but the loading time is way more reduced on this one… maybe a clue… I tried to copy my save from PC 1 to PC 2, the game start but impossible to join (it says server full). When game paused, the network drop (normal ), the GPU gain ~20% of activity and the game is much smoother. ~5-7Mbits/s seems to be a cap in bandwidth ? I think our hardware can support much better than that, maybe uploading more than 5Mbit/s will be a solution ? We didn’t try “32 bits” but read that it wont change anything. The GPU work more or less harder (15% min - 60% ultra), but the FPS are still the same (25-35 FPS). Tweaking the ingame graphic settings doesn’t seems to do anything on FPS or LAN. We play in multiplayer last AAA games or Battlefield without any performance issue on both PC so I don’t think it’s a hardware issue… ? Still we are above recommended requirement according to Some Technical Stuff – Stonehearth Game version on both PC : W10 64 bits, Stoneheath v1.1.0.r949 圆4 with ACE v0.9 - no mods ~30-50% CPU usage, 40% GPU usage, ~5-7Mbits/s download, 2GB RAM usage ~50-80% CPU usage, 40% GPU usage, ~5-7Mbits/s upload, 3GB RAM usage The little cloud in that shiny blue sky is the lagġGbit/s optic fiber bandwidth, LAN connection no wifi Well done ! And the game is so stable, no crash at all ! More I play, more I enjoy it (70 hours now) and learn how to manage the engine and the IA, it’s really clever, funny and interesting. So I’m making this topic, with hope, to send my save files and, also, to say that I LOVE this game, guys you did an amazing work. So I read a lot about that on this forum to find a solution… and found some usefull ones (reduce number of heathling, reduce number of stuff on ground, reduce number of owned stuff, make ladders everywhere…) that reduce bad CPU performance but I’m still having a barely playable game because of huge network_send percentage (70-90%). Yes an other guy, with an other post about bad performance and lag.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |